Problem is: it's ok to write missions with Google Docs, until it comes to drawing the map of, say, a dungeon in Warhammer, or a haunted house in Cthulhu. Most of the dedicated tools are either:
- old: like with a Win95 interface with almost zero attention to ergonomy
- bloated: the tools allows EVERY single thing related to drawing a map, and therefore, is too complicated for my simple needs.
- ugly: the tool uses lots of terrible textures where I just want to draw walls and doors.
So I've decided to work on my own tool, with the sacred KiSS principle in mind (Keep it Short & Simple).
Here is a demo (Flash Player 11.2 required). Note: you can rotate doors using right click.
Features I plan to implement for 1.0 release:
- focus on making a simple greyshades render, printer friendly, no fancy texture or icon.
- focus on ease of use and ergonomy,
- free & open source (haxe required),
- save/load on disk,
- export as PNG,
- new tool: text labels,
- new tool: furnitures assets (mostly rectangles and circles),
- new tool: symbols (cross, arrow, ...)
- bigger maps, with scrolling,
- I may also fork the project to build a simple map editor for small game projects (developer oriented, like for a Ludum Dare game). This version would feature JSon save/load, adding generic data to cells (like doors, monsters, whatever you want)...


